This is my capstone project, made for the MIT game design course. You can play it in the browser above or download an exe file below. Credits are written in the game, but I'll also include them below!

Programming/Art/Game Design: Amogh Mukherjee

Sound Effects Taken from Open Game Art:

The shooting/explosion/menu sound effects are from https://opengameart.org/content/space-shooter-sound-effects by dravenx

The music is from https://opengameart.org/content/through-space by MaxStack

Both of these sources are under the following creative commons license: https://creativecommons.org/licenses/by/3.0/

GUI Theme based on "Space Worm" by softwave on Itch.io Link to theme source: https://softwave.itch.io/godot-retro-theme-space-worm

Known Issues:

Right now there are a few text encoding errors spread throughout the game that I simply couldn't eliminate in time. There are a few apostrophes and quotation marks that became unknown characters.

The player UI is occasionally drawn behind objects in the game level, I wasn't able to figure out what consistently caused this, so I couldn't fix it.

Boost ability is very glitchy when used too much. Movement gets very unpredictable and it's very hard to slow down. Be careful using it!

This demo is a little long, so I'm sorry about that. There's a PDF with a walkthrough linked below that'll hopefully make it easier to complete quickly.

Lastly, and this is for the people in charge of the game design course, I'll include a link to my version control. Thank you for playing the game, and I hope you enjoy it!

https://github.com/LegoKingo/Capstone-Project-Amogh-Mukherjee
 

Published 9 days ago
StatusIn development
PlatformsHTML5
AuthorAmoghMukh
Made withGodot

Download

Download
flow_inc.zip 42 MB
Download
Flow Inc Walkthrough.pdf 49 kB

Leave a comment

Log in with itch.io to leave a comment.